Working with Sequences
Introduction
In this guide, we'll explore the tools that Theatre.js offers for creating animations. We'll see how to add and delete keyframes, modify properties, edit the speed curves of the animations, and more.
Sequencing props
Let's say you have a THREE.js Directional Light
in your code, and you want to change its color property.
// Directional light THREE.js objectconst directionalLight = new THREE.DirectionalLight('#ff0000')directionalLight.intensity = 30// Directional light Theatre.js objectconst directionalLightObj = sheet.object('Directional Light', { intensity: types.number( directionalLight.intensity, // initial value { range: [0, 30] }, // options for prop number ),})directionalLightObj.onValuesChange((values) => { // update THREE.js object based on Theatre.js values directionalLight.intensity = values.intensity})
The object would look like the following in the studio.
To animate the intensity
property of the object above, right-click on its name in the Details Panel, and select the "Sequence" option from the context menu.
In the prop types guide, we mentioned the difference between simple props (like string
or number
) and compound props (a group of named props).
The props within compound props can be sequenced all at once by right-clicking on the name of the compound prop and selecting the "Sequence all" option in the context menu.
You can use the "Make static"/"Make all static" menu items from the same context menus for removing the prop from the Sequence Editor. Note that this will also remove all the keyframes that belong to that prop, and thus all the animation.
Adding/removing keyframes
Now that we have the props in the Sequence Editor, we can finally animate them by inserting keyframes into the timeline.
Removing keyframes is as easy as right-clicking on them and selecting the "Delete" option from the context menu.
Editing keyframe values in the inline editor
An easy and quick way to edit the value of a keyframe is to left-click on the keyframe in the Sequence Editor and modify its value in the inline editor popup. This works for all the prop types.
Aggregate keyframes
Aggregate keyframes are automatically created for compound props and objects to make it easier to edit the child keyframes that have the same position. This explanation is a bit hard to parse at first, so let's look at an example:
At the start of the video above, we added a keyframe for the "wireframe" property, which meant that a new keyframe had to be created by Theatre.js in the track of the "Torus Knot" object. When we moved that keyframe, the keyframe in the "wireframe" track was moving too. In this case, the wireframe's track keyframe was a child of the keyframe in the "Torus Knot" track. When a connector (the line connecting two keyframes in the same track) of two aggregate keyframes is moved, it also moves the connectors of the child keyframes.
Aggregate keyframes can also be deleted (or copied/pasted) which results in the deletion of all the child keyframes.
Copying/pasting keyframes
To copy a keyframe simply right-click on it and select the "Copy" option from the context menu. After that, you can move the playhead to the position where you want the pasted keyframe to be and right-click on an empty part of a track to paste the keyframe into that track.
Focus range
The Focus Range is a very useful feature if you want to focus on editing a small section of the sequence.
Create a focus range on the selected section of the sequence by holding down the Shift
key and dragging the cursor from the start of the section to the end in the top bar of the Sequence Editor.
By default, the playback will play within the focus range on repeat if you start it from within the focus range, but you can disable the focus range temporarily (and enable it later), or even delete it. Note that if you create a new focus range, the old one will automatically get deleted.
Using the tween editor
The tween editor can be used to apply timing functions that control the speed curve of the transition between the two keyframes.
These are very similar to the transition-timing-functions
in CSS.
You just have to click on the connector of the two keyframes and the Tween editor menu will appear. You can fuzzy-search for the function's name (like "linear" or "quad-in-out"), or even define your custom cubic Bezier curve.
Using the multi-track editor
The multi-track curve editor comes in handy when you want to edit the speed curve of one or more tracks by hand. To activate it you just have to click the icon next to the name of the track in the Sequence Editor. This will open up the multi-track curve editor with the speed curves in it that you can edit by moving their handles. The curves have the same color as the icon of the track they belong to.
Selections
Selections can be made in the Sequence Editor by holding down Shift
and dragging the mouse to create a selection rectangle area.
Selected keyframes can be moved or deleted together.
Playback control
Play and pause with Space
while the Studio is focused.
Programmatic control
You can do a lot more when interacting with the sheet.sequence
directly in our code which you can learn more about in the Sequence API Reference.
- Sequence.play: play at a position, with repeats, in direction, etc
- Sequence.pause: pausing a sequence
- Sequence.position: getting the position of the playhead
- Sequence.pointer: watching additional data as it changes
- Sequence.attachAudio: directly attaching audio to play with the sequence
Learn more
Want to learn more? Take a look at some more in-depth topics from our manual:
Projects
This guide covers creating projects, managing their states, saving and loading their states, and more.
Sheets
This guide covers Sheets in Theatre.js
Sheet Objects
This guide covers Sheet Objects in Theatre.js.
Prop types
Learn how to customize the props you want to animate with Theatre.js. When creating a Sheet Object, we define the props that we want to animate on it. Props can have different types which can be imported from "@theatre/core".
Assets
Learn about assets in Theatre.js
Using Audio
Learn how to load and synchronize music or narration audio to an animation.
Studio
Learn the different parts of the Studio.
Authoring extensions
The Theatre.js Studio API enables you to define extensions that extend the Studio's UI and/or extend the functionality of Studio.
Keyboard & Mouse Controls
A catalog of controls in Theatre.js Studio.
Advanced uses
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Last edited on February 01, 2024.
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